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Below are the 20 most recent journal entries recorded in AJD's LiveJournal:

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    Saturday, January 23rd, 2010
    12:11 pm
    2010 Mystery Hunt wrapup, part 2
    Now that this year's Mystery Hunt puzzles have been posted publicly (but not the answers yet, apparently), I'm again struck by what a small fraction of the Hunt I actually saw and worked on this year. Looking through the puzzles to see which ones I have comments on, I'm astonished by how many puzzles I don't recognize at all—not just ones that I didn't work on, but ones whose existence I was never even aware of. The ones I did work on and/or found especially interesting or worthy of comment are discussed below.
    Spoilers, of course! )
    I also worked on and liked, but have no particular comments on, Almost Loaded, Discworld, Disappearing Act, and Safecracking.

    I really wish I'd seen more of this Hunt; looking through the puzzles to find the ones I had comments on I came across quite a few really interesting-looking puzzles that I'd never seen during the Hunt. But there's no reason not to give them a try now! Thanks once more to Beginner's Luck for writing a first-rate Hunt; Metaphysical Plant has, as the saying goes, a tough act to follow. Time to put together a writing team...!
    Wednesday, January 20th, 2010
    11:52 am
    Mystery Hunt history
    For the last few years, during the week or so after the Mystery Hunt I've posted some of my thoughts about and reactions to that year's Hunt. So it seems kind of odd that this year, with my team winning the Hunt (yay Plant!), I find myself with so little to say about it. I feel like I saw very little of this Hunt. It's odd to say that, of course, since I was present at so many of the key moments, including the runaround that revealed the plot, the endgame extraction of data from the Supplementary Information documents, and of course the final runaround. But for example, at one point during wrapup, when they were explaining how one of the metapuzzles worked, I realized that I didn't recognize the meta they were talking about (although obviously it was one my team had solved), or even more than one or so of the answers that went into it, and I was barely even aware that a round with that theme had existed in the Hunt; so somehow I seem to have missed an entire round. In part the reason I feel like I saw so little was because I didn't sleep well on the train going up to Boston, and so I was already kind of out of it and not focusing very well even at the beginning of the Hunt. I suppose another reason is simply because the team was a lot larger this year—while I was working on one puzzle, there would be many more people finishing other puzzles that I would never get to see.

    I was totally not expecting Plant to win this year: for the past few years we'd been on a pretty clear downward trajectory, coming in roughly tied for second or third in 2007, a distant fourth in 2008, and then eighth in 2009. In retrospect, though, it makes a lot of sense that we'd win this year: after experimenting with keeping the size of the team low for the past couple of years, this year we expanded again. And in particular, we added some four or five former members of Evil Midnight Bombers to our team, including [info]wesleyjenn, [info]lunchboy, and [info]tigupine. So really, substantially expanding our team size and adopting some power-solvers from a recently-dissolved team appears to be what put us over the top. Come to think of it, something similar happened the last time we won, in 2005—that year we took in some of the remnants of the team Eleusian Nights, including Julian and Gromit, who are still on Plant and among our best solvers. (So I guess that suggests a strategy for any team to improve their chances...!)

    Although I didn't (or at least feel like I didn't) see very much of it, I thought it was a really excellent Hunt; the fact that I have little to say about it is really mostly a reflection of the fact that I have few complaints. The theme was cute (if a little in-jokey), and in particular it interacted with the Hunt structure in a very clever way. That is to say, the use of alternate history not only as the theme of the Hunt but also as a device for changing the solutions to a set of puzzles without changing the puzzles themselves was very well used and carefully assembled. The metas (as many as I saw and understood) were very well constructed, and their solutions fit well with the themes of the rounds and the historical changes that they referred to; they were all eminently solvable from partial information, and—playing to one of Plant's strength's—it was in general not too hard to backsolve puzzle answers once you had a clue about how the meta worked. And of course the puzzles overall were just really solid—not to say that we never got stuck and frustrated for a long period of time on a particular puzzle, but the team never got stuck and frustrated on the Hunt as a whole, the way we did the last couple of years: if there was a puzzle we couldn't solve, it was always possible to set it aside and move on to something we were capable of making progress on, so we as a team never stopped having fun. For myself, oddly, I often did find myself without a puzzle to work on, but I mainly chalk that up to my sleep-deprivation and lack of focus (and the fact that the Hunt and the team were large enough that I was often unaware of what interesting puzzles were active at the moment).

    The exception to "we as a team never stopped having fun" might be the depths of endgame, however. The final runaround dragged on for three hours and got really repetitive and tiresome; meanwhile, the rest of our team was sitting back at our HQ with no puzzles to solve (or only the ones that hadn't been solved yet because we didn't know how to solve them). Once we had solved the runaround puzzle—i.e., figured out how to intercept the coin and get it where we needed it to be—it still took about ten minutes to actually do so for each checkpoint, and with 16 checkpoints that added up to a pretty tedious runaround. One of the things we're going to have to do next year is, if we have an endgame runaround at all (2007 didn't), try to figure out how to make it interesting and/or complicated without bloating to two and a half hours or more of hiking around campus. We didn't really pull it off in 2006 either.

    Finally, I'm a little concerned by the fact that Mystery Hunts have gotten kind of in-jokey: last year's entire theme was a reference to a joke in a puzzle from the 2002 Hunt; this year had two rounds that were full-on imitations of previous Hunts, and of course the meta answer SETEC ASTRONOMY WINS HUNT BY ACCIDENT was hilarious, but only if you know enough about Hunt culture to know something about who Setec Astronomy is. I feel like next year we should try to avoid falling into the temptation to base a lot on Hunt-culture in-jokes; we want the Hunt to remain accessible to new solvers as well as long-termers.

    This has been kind of rambling, I suppose. But I do want to congratulate Beginner's Luck for putting together an excellent Hunt, with good puzzles that hung together in an interesting way; and I hope we at Plant can live up to the example set by this year's Hunt in writing next year's.

    Later, probably: some comments on specific puzzles!
    Friday, January 1st, 2010
    1:36 am
    Cities meme, again
    This is merely a list of all the cities (towns, etc.) I visited over the course of 2009. This list only includes places I went to intentionally and nontrivially; not (for example) places I just stopped in because I was passing through them on the way to somewhere else. Places I spent the night are in bold; places I'd never been before are in italics; places I went to on multiple unconnected occasions are underlined.

    I did this last year as well—and apparently went to a lot more places in 2008 than I did in 2009, especially places I'd never been before. (And here I'm counting a lot of similar or adjacent communities separately, too.) Well, perhaps in 2010 I'll be more well-traveled.

    Roughly in chronological order:

    New Britain, Conn.
    Beverly, Mass.
    Cambridge, Mass.
    Somerville, Mass.
    Philadelphia, Penna.
    Salem, Mass.
    Boston, Mass.
    Swarthmore, Penna.
    New York, N.Y.
    Princeton, N.J.
    Haverford, Penna.
    Swampscott, Mass.
    Ardmore, Penna.
    Worcester, Mass.
    College Park, Md.
    Peabody, Mass.
    Newton, Mass.
    Ottawa, Ont.
    Hartford, Conn.
    Saturday, December 12th, 2009
    1:21 pm
    Dissertation bibliography inventory
    Works cited in my dissertation: 82

    Journal articles: 23
    Books: 32
    Book chapters: 10
    Conference presentations: 10
    Penn dissertations: 4
    Non-Penn dissertations: 1
    Web sites: 1
    Blog posts: 1 (Thanks, [info]neil_werewolf!)

    Works by my dissertation advisor: 12
    Works by me: 5
    Works with no identifiable individual author or editor: 3
    (Scholarly) works by well-known fiction authors: 2

    Works dated 1936 or earlier: 17
    Works dated 2007 or later: 16
    Works dated "to appear": 1

    Works I have never seen or read, even in part: 3

    Works that are not about linguistics or language: 21
    Works that have "New York" in the title: 19

    Works in which my dissertation is cited: 3

    Longest reference (and last reference added): “Population trends in New York State’s cities” (2004). Local Government Issues in Focus 1.1. Office of the New York State Comptroller, Division of Local Government Services & Economic Development. Available at http://www.osc.state.ny.us/localgov/pubs/research/pop_trends.pdf; viewed 6 December 2009.
    Thursday, April 30th, 2009
    1:36 am
    May as well use lj as a supplement to Craigslist
    ...If you happen to know anyone looking for a summer sublet in Philadelphia, could you send them my way?
    Saturday, January 31st, 2009
    8:15 pm
    Retro Mystery Hunt action
    So I realized recently that, although I've posted my thoughts about and reactions to the each of the past three Mystery Hunts in this lj here, I never posted anything about the Hunt I was on the writing team for—the 2006 S.P.I.E.S. Hunt. This fault is now rectified: some of my thoughts about the 2006 Mystery Hunt are now here, backdated to 2006 so that people will know where to look for them later. It's structured as a list of the puzzles I wrote, with some additional thoughts.
    Saturday, January 24th, 2009
    3:18 pm
    The post where I comment on a few specific puzzles
    So, here's the post where I comment on a few specific puzzles from this year's Mystery Hunt.
    Spoiler Warning! )
    Other puzzles I worked on and enjoyed, but don't have any particular comments on, include the following: Charity Work, 99 Cents a Clue, Space Invader, Picture Time, The Fifth Element (and 35 More), On Beyond Zyzzlvaria, The Intergalactic Sanitarium Unit, Star-Crossed, His Airline Hostess. That seems like quite a few!

    Compliments and congratulations all around; and see you next year!
    Tuesday, January 20th, 2009
    11:17 pm
    Prisoners of Zyzzlvaria
    This year's Mystery Hunt was a strange experience for me. My team was basically vanquished by the Phase 2 metapuzzles; we solved only one out of seven. Like last year, we basically all decided to pack up and go home about an hour before the team that won actually found the coin. But that moment was, what, some six or seven hours later than it was last year; and the whole time we were having fun and solving puzzles—elegant, well-thought-out puzzles, almost every one of them. It was just the metas that left us unreasonably stumped. I wouldn't have thought I would have so much fun overall in a Hunt that left me so frustrated by our inability to make progress.

    Some of the metas I feel bad about not having solved. The constellations meta we would have solved if we had remembered that the game board box existed; we kept asking, what from the game isn't already associated with some other meta?, and never even thinking about the box the game came in or that it had a design on it, which is kind of embarrassing. Others I don't feel bad about: the eclipses meta we basically solved, and only didn't complete because we didn't have enough puzzles solved in that round to be able to read off the answer; on the other hand, the combat meta depended on arranging a set of tiles into an arbitary-seeming shape that wasn't clued and that there was no particular reason to try. In general, though, my team is clearly much stronger on what Noah Snyder has taken to calling "pure" metas than "shell" metas—our general modus operandi for solving a metapuzzle is basically to stare at the list of puzzle answers until we see what's going on. Having to take into account some other source of data or structure is sort of alien to our way of thinking: we'll do it, but it often seems like an afterthought, and we don't incorporate it smoothly into our solving process. We need to get better at that for next year, somehow.

    This year my team started having full-team meetings every four hours, and we were lucky we did. Each round in the Hunt this year—well, each "Phase 2" round, anyway—had a completely different structure from all the others: in one round, each puzzle had four different answers; in another, for every three puzzles you had to solve a micro-metapuzzle before moving on to the next three; in another, half the puzzles couldn't be solved until you incorporated data from one of the puzzles in the other half; and so on. This had the potential to be extremely confusing, if we hadn't been having those regular briefing meetings.

    The puzzles themselves, as I said, I enjoyed quite a bit; I'll probably have more to say about specific ones in a later post. I particularly appreciated how often the solution to a puzzle tied in with the subject or theme of the puzzle; that's overall pretty hard to do when you have a wide variety of answers to write puzzles around, but it's a little thing that makes a Hunt as a whole just look a lot more elegant (and a lot easier to backsolve!). The "dollarbucks" mechanism for opening new rounds was ingenious, though I don't think it was used quite as elegantly as it could have been. And I really had a good time solving the board-game meta-meta for Phase 1. I did a lot of floating from puzzle to puzzle this Hunt, and there were only a few puzzles that I worked through in their entirety; but Julian West and I spent from about 6 to 9am Saturday morning going through the meta-meta from beginning to end, and that was pretty rewarding and very well-designed.

    Congratulations to [info]wesleyjenn, [info]thedan, [info]mrgoodluckbear if that's who I think it is, and other people whose LJ usernames I can't remember; it was a very good and elegant Hunt, despite my team's mental block on the metas. And here's looking forward to another good one next year from Beginner's Luck, whoever they are!
    Wednesday, December 31st, 2008
    9:24 am
    Cities meme
    Meme taken from Matt Yglesias, of all people: here's a list of all the cities (and villages or other equivalents) I've been to in 2008. (Nontrivially, I mean; not just passing through the airport or highway or something for the purpose of getting somewhere else—places I went to on purpose with the intention of doing something.) How shall I do this... let's say, bold for places I spent the night, italics for places I'd never been before; underline for places I went to on multiple unconnected occasions.

    Roughly in chronological order, but no promises.

    New Britain, Conn.
    Boston, Mass.
    Beverly, Mass.
    Philadelphia, Penna.
    Chicago, Ill.
    Cambridge, Mass.
    Peabody, Mass.
    Palo Alto, Calif.
    San Francisco, Calif.
    New York, N.Y.
    Swarthmore, Penna.
    Princeton, N.J.
    College Park, Md.
    Washington, D.C.
    Oneonta, N.Y.
    Sidney, N.Y.
    Cooperstown, N.Y.
    Leeds, England
    Ogdensburg, N.Y.
    Canton, N.Y.
    Brockville, Ont.
    Houston, Tex.
    Newton, Mass.

    ...If you've seen me anywhere else in 2008, remind me?
    Friday, October 17th, 2008
    9:18 pm
    It seems to me that it's time to revive one of my favorite mp3-related LJ memes, which I first spotted by [info]lowellboyslash. The way it works is, you fire up your favorite music player on "shuffle" mode and let it give you ten songs. Then you have to write a paragraph, as coherent as possible, consisting of one line from the lyrics of each of those ten songs in order. (If you get a piece of music with no lyrics, or a song in a language you don't understand, you can skip it and move on to the next one.)

    The results follow! )
    Thursday, March 13th, 2008
    12:13 am
    Brush Up Your Shakespeare
    Shakespeare meme spotted apud [info]lignota:

    The idea is merely that you bold the ones you've seen on stage, italicize the ones you've seen as movies, underline the ones you've read, and *asterisk* the ones you've been in.

    start quoting him now )
    Sunday, February 3rd, 2008
    9:43 am
    One of those mp3 memes
    Taken this time from [info]clauclauclaudia.

    You know the drill: I put my iTunes on shuffle, and then put the first line of each song here; and then all of you guys are supposed to identify the name and source of each song. In the event that a song begins with its title, I've given its last line instead. No cheating. And have at it!

    The ones that have been identified are italicized.

    It's in here )

    By the way: [info]midnight_sidhe asked me to point people towards her execution of this meme also.
    Tuesday, January 29th, 2008
    11:36 pm
    Now that I've had time to recover from not only the Mystery Hunt but also Vericon, I'm going to post some thoughts on a few of this year's Mystery Hunt puzzles.

    Spoilers lie within! )

    Other puzzles I worked on and liked, but don't have any particular comments on: Hold Your Tongue, Cross-Examination, At the Crossroads, the "Presidents' fathers" metapuzzle, Cluesome, The Goodwin Manuscript, Write-Offs, At the Beach.

    My compliments once more to Palindrome, and congratulations to Midnight Bombers; I look forward to next year's Hunt!
    Thursday, January 24th, 2008
    7:00 pm
    Post–Palindrome Hunt Palindrome Post
    Okay, actually only the title of the post is a palindrome.

    Now that I've had several days to recover from the 2008 Mystery Hunt, I figured it was time to get down some of my thoughts about it while it's still fresh in my mind.

    This was a mammoth of a Hunt: 118 puzzles, not counting metas and the structural aspects that needed to be figured out, almost all very difficult; and it was only with a really rapid time-release system, and eventually some vigorous hinting, that it was eventually brought in at a reasonable time. I suspect this just may have been an overreaction to the last couple years of under-40-hour Hunts, just as the shortness of the SPIES Hunt was an overreaction to the over-64-hour lengths of the Matrix and Time Bandits Hunts. Anyhow, the length of the Hunt, difficulty of the puzzles, and the rapidity of time-release was on occasion pretty overwhelming to my team; it would have been nice if some of the somewhat easier puzzles had been nearer the beginning of the Hunt; starting off with "Let's Ask the Dead Guy" and "Odd One Out" in the opening set was a bit of a blow. About an hour before the Hunt actually ended, my team (Metaphysical Plant) sort of noticed that we had basically stopped solving puzzles, and were notified that the Evil Midnight Bombers had found the coin while we were actually closing up our HQ and having our debriefing meeting. So, congratulations again to them on finishing a very difficult Hunt.

    It occurred to me after the fact that this Hunt seems like two Hunts with very clever and devious structural ideas tacked together: the Hunt where you have to determine which puzzles go together into metapuzzle groups on the basis of what SPIES called "ante" data; and the Hunt where each round has an extra puzzle that doesn't fit the meta, and those are extracted to constitute an additional meta. These are both good Hunt structures (though the first one is fairly similar to the Monopoly Hunt) but I think in this Hunt they only interacted half as well as they ought to. That is, the "whodunit" theme I think did a good job of integrating the dossiers with the address-book puzzles and motivating the roles they played with respect to each other in the plot, and I gather—from what I understand of the way it worked—that endgame managed to make the data from the two halves of the Hunt interact in a way that actually managed to simulate solving the murder mystery.

    On the other hand, the meta that depended on the "extra" puzzles from each dossier seemed to have less plot relevance than it seemed they (no pun intended) warranted. But when we solved that meta, it was just another motive-and-alibi exactly like all the other dossiers. From a plot perspective, why were those puzzles scattered among the other dossiers and connected to the warrant against us (i.e., the solvers), if it was exactly the same plot-wise as an ordinary dossier round? Also, I was pretty disappointed that the "black book" metas had no purpose other than to open the dossier rounds, which means that once the rapid time-release schedule had opened all the dossier rounds, the black-book metas became totally redundant. Time release should make more puzzles available, but I don't think it should make the work you've already put into earlier puzzles (or metapuzzles) wasted.

    I seem to have whined a lot above. I just want to stress that I did have a good time solving this weekend. There were a lot of puzzles I enjoyed quite a lot; all the metas were really solid, intricate, and clever in their conception, including the ones my team didn't solve; and as I said I enjoyed the murder-mystery theme and plot a lot. The puzzles, though difficult, were also very clean and conceptually interesting. My compliments to [info]qaqaq, [info]fuldu, especially [info]ericberlin, and everyone else.

    Later: comments on specific puzzles!
    Saturday, August 25th, 2007
    12:45 pm
    Musicals by alphabet
    Like, a week ago, [info]_mycroft_holmes posted a list of her favorite musical for each letter of the alphabet. Sounds like an lj-meme to me! Here are mine:

    Assassins
    Beauty and the Beast (movie, not Broadway musical)
    Cabaret
    Drowsy Chaperone
    --
    Fiddler on the Roof
    Guys and Dolls
    Hunchback of Notre Dame (Disney movie again)
    Into the Woods
    Jungle Book (Disney movie)
    Kiss of the Spider Woman
    Little Night Music
    My Fair Lady
    New Brain
    On the Twentieth Century
    Pippin
    --
    Ragtime
    Sweeney Todd
    Titanic
    Urinetown
    Victor/Victoria
    West Side Story
    --
    You're a Good Man, Charlie Brown
    Zombie Prom

    Notes:
    • B: I didn't like the Broadway musical at all, but the movie is wonderful.
    • E: I've never seen Evita, and that doesn't leave much in E.
    • H: Still waiting for an English stage version of this, though my reaction to the stage version of Beauty and the Beast means that may be a poor idea.
    • J: A lame choice, but I don't know Jesus Christ Superstar well enough for it to be eligible. And I don't like Jekyll & Hyde or Joseph.... Which, again, doesn't leave much.
    • M: The Music Man is close, but.
    • O: Never seen Oliver!, Oklahoma!, or Once on This Island. I've never seen On the Twentieth Century either, but at least I've heard the whole cast album, and I like it better than Of Thee I Sing.
    • S: Tough choice here. 1776 and Songs for a New World both give it a run for its money, though I admit I'm biased in the case of Songs....
    • V: I've only seen the movie of Victor/Victoria, which isn't really a musical, and it was okay but I was kind of lukewarm about it. But I've never seen any other musical beginning with V.
    • Z: Not great, but not actively bad; and it begins with Z.
    Friday, July 13th, 2007
    2:59 pm
    Movie keyword meme
    Here's a meme taken from [info]tahnan. The idea is, I choose ten movies and list three IMDB "plot keywords" for each of them; you have to guess the movies on the basis of those keywords (which uniquely identify the movie). No cheating and actually looking at IMDB.

    1. Audio Cassette / Frozen River / Infatuation
    2. Battle Hymn Of The Republic / Lawyer / Small Town
    3. French Maid / Library / Teacup
    4. Amusement Park / Impresario / Reunion
    5. Eating Brains / Knife / Secret Tunnel
    6. Milkman / Railway Station / Sewing Machine
    7. Ex Wife / Gentleman Thief / Rhyming Slang
    8. Hot Air Balloon / Mistaken Identity / Pig
    9. God / Ham Radio / Prime Numbers
    10. Bed And Breakfast / Insurance Agent / Time Travel
    Monday, March 26th, 2007
    4:12 pm
    Interview
    So there's this "interview" meme I got (like, a month ago) from [info]lowellboyslash—the idea is, she asked me five questions, and I answer them here; and then if you want me to ask you five questions, you post a comment here and I will. Then you post your answers to those and invite people to be interviewed by you, and so on.

    So. [info]lowellboyslash's questions.

    1. If you could go back and do one thing differently, what would it be?

    So, somehow my mind keeps dwelling on that time at Steven and Peter's birthday party senior year when I got upset for no good reason and snapped at everyone.... But if you want something less—I don't know—petty than that: I'm pretty sure by now that I would have gotten a lot more out of actually majoring in linguistics than in math.

    2. What's your favorite duet nowadays, and why?

    I'm really very partial to "I'd Give It All for You". Being from Songs for a New World, it has no story context—all there is to know about these two individuals is what's contained in the song. And yet, in just five minutes, the song gives you a pretty complete idea of both of their characters and the history of their relationship (better than you get from some entire musicals, arguably). Also, in the context of Songs for a New World, it's one of very few songs that actually reach a resolution to one of the chief themes of the show, which is the tension between wanting freedom and wanting safety—in a sense, it's the happy answer to "Stars and the Moon". I have more reasons for liking the song than those, but that'll do for the nonce.

    3. (You'll hate this one, but I'm genuinely curious.) How's the thesis?

    Not Started! A couple days ago I e-mailed my advisor about fifteen pages of brainstorming about interesting research questions in the structure of the English vowel system, and I'm hoping he'll get back to me and say, Yes! This could be turned into a thesis topic very easily! But no word yet.

    4. Who are you?

    "The Knot"? That's a cryptic answer that won't mean much to anyone besides I think [info]thekinginyellow and [info]lowellboyslash, but I can go into more detail if people ask.

    5. What do you want?

    Ooh, a tough one. I mean, what does anyone want? I suppose most immediately, I want a dissertation topic proposal. And a better work ethic, I guess. Also, I'd like to win a bunch of money on Jeopardy!.
    Wednesday, March 21st, 2007
    8:36 pm
    Matt's name-that-tune meme, mark 2
    So, [info]occultatio has started a second installment of his name-that-tune meme, and everyone's having such a good time playing that I thought I'd participate in a second go-round as well.

    The rules are simple: you get the first few seconds, before any lyrics start, of thirty songs, and you have to identify the songs from just that much introduction.

    (The songs are mostly randomly chosen here; I skipped ones that had very uninteresting introductions, or which have already shown up in other installments of this game that I remember. You don't get the whole introduction in all cases; some songs that have long introductions I truncated around thirteen seconds. Only one introduction here is about thirty seconds long.)

    1;2;3;4;5
    6;7;8;9;10
    11;12;13;14;15
    16;17;18;19;20
    21;22;23;24;25
    26;27;28;29;30

    clues for the remaining ones )

    A lot of easy ones here, I think, as it turns out. Have fun! The correct answers that have been given are summarized here.

    Update, 3/26. The remaining unguessed answers have been added to the answer list.
    Friday, February 23rd, 2007
    11:41 pm
    Sort of another mp3 meme
    See this post of [info]dumble's for a fuller explanation; in short, there's a thing on the Internet that will create a demo/medley of your iTunes collection, and it's pretty cool.

    Here's mine. Unsurprisingly, it's mostly showtunes. (I used six-second excerpts, which means fewer songs than [info]dumble had are sampled, but there's enough of nearly all of them to be recognizable.)

    I particularly like the way mine ends.
    Wednesday, January 17th, 2007
    11:43 pm
    So, here's where I mention which puzzles in the 2007 Mystery Hunt I found especially enjoyable, interesting, or worthy of comment.
    Spoilers ahoy! )
    Well, that's it! Thanks again to Bombers for an excellent Hunt; and congratulations of course to Dr. Awkward. (Also congratulations to Noah, who guessed the outcome of the Hunt several days in advance with an error of less than one hour.) I look forward to seeing what Dr. Awkward produces for us next year!
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